Kiggler the Crazed

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Tanking Kiggler With Two Hunters


The Preferred Pull

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Since one of the Hunter tanks is usually needed for a Misdirection (MD), one Hunter pulls Kiggler while the other Misdirects as needed. The Hunter A (the Puller) stands near the lower edge just at the edge of their range. Be very careful not to get too close or you will get aggro and cause a wipe. The Hunter can usually just inch forward until he/she can see the shot hotkeys come into range, then should stop there. This is with the Talent Hawk's Eye fully spec'd out. If Hunter A does not have it then he/she will just have to run for Kiggler. If Hunter A is unsure of where to stand, it is best to err on the side of caution and stand just out of range. Hunter A should be prepared to run up because Kiggler runs the opposite direction from where he/she is standing.

If the Hunter is Beast Mastery spec'd make sure to activate the Bestial Wrath (activating the Beast Within) which makes the hunter immune to polymorph for 18 seconds.

Hunter B will stand in range for the Misdirection, and accompanying shots. The position of the Misdirector is apt to change with group composition and target being pulled. The purple spot is just a general idea but it is up to the Hunter to find a spot that is both in Line of Sight of the MD Target as well as in range of the Mob being pulled. Once all are ready the real fun begins.


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During the pull, the Paladin will run in from the side and bubble. All the bosses will go running to the right toward the entrance and away from Hunter A, so he/she may need to run forward a few steps if Kiggler runs out of range. Hunter A must remember not to go to far, and not to shoot too soon or too late. Timing is really important, too soon and they get fried by Krosh (one shot from the fireball usually kills) and too late means that the Mage tank is left with an extra angry mob on his hands.

Hunter A shoots Kiggler with Distracting Shot right off the bat. Hunter A should also send his/her pet in to use as another body on the aggro list before Hunter B is free to start shooting. Hunter A may need to take a few steps back to give room for Hunter B to sneak around behind to stand beside the back wall. Be very careful of High King Maulgar as well as the healers that are behind Hunter A. Hunter A will want to keep away from Maulgar and keep Kiggler away from the healers.


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While Hunter A pulls, Hunter B finishes off with the Misdirection and then sneaks around Kiggler to stand along the back wall before starting to shoot. As long as Hunter A does not have aggro, Kiggler should not attack in melee range. Once Hunter B's back is to the wall he/she is free to open fire. Hunter A then lets Hunter B take the aggro so that he/she can sneak around Kiggler to stand beside the other Hunter along the back wall.


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Once both Hunters are back against the back wall Hunter A once again opens fire on Kiggler. Both Hunters keep up shooting and aggro building while the rest of the raid kills off the other three adds. The Hunters do not stop shooting until Kiggler is dead. The Hunter's aggro keeps the melee from being rabbited or knocked back. Melee should not taunt Kiggler or draw aggro from the Hunters.

During the fight it is the two Hunter's jobs to keep as much aggro on Kiggler as they can. This means using Distracting Shot every time that it is up.


Things To Remember During the Fight

  • Keep up Aggro! Distracting Shot is your friend. Use it as often as possible.
  • One of the Hunters needs to keep up Aspect of the Wild, the other one needs to can keep up Aspect of the Viper or Hawk depending on what they need. If one of the Hunters is a Beastmaster, have him/her keep up Aspect of the Wild since Beastmasters are less mana intensive then Marksmen. The Hunters should stay within Aspect range of each other.
  • Bandage/Pot/Cookie when needed, the healers do their best but sometimes Kiggler will toss a Hunter out of range or the polymorph jumps the Hunter away from the healer and they cannot heal the Hunter in time. As a Hunter tank, keeping yourself alive prevents a very sticky situation.
  • When polymorphed the hunter can use the right mouse button to always face Kiggler so that when the hunter is released from polymorph they are facing the correct direction.


Sometimes Things go Wrong

Kiggler Goes Off on the Healers

There are times that both Hunters gets polymorphed and some hapless healer crits and attracts Kiggler's attention. There is nothing you can do except wait to break out and grab Kiggler as fast as you can. Hopefully you can prevent it from happening often by doing as much damage and aggro as possible.


Kiggler is too close to the back wall

While the preferred location is along the back wall due to knock backs (the AE can throw players into Maulgar's whirlwind, or other not nice places), sometimes a Hunter just has to grit his/her teeth and fight Kiggler where he is. A Hunter moving around him while he is to close to the back wall risks being two-shotted while in melee range. At the worst he will do the AE knock back and throw other people into Maulgar's Whirlwind.

It is better to stay put then to try to work around Kiggler and die. A living Hunter is a happy Hunter.


Hunters get knocked up onto the back wall

It happens, especially when the Hunters are standing along it. The Hunters should just get down as fast as they can and hope they do not get stuck, or turned into a rabbit, or... well... other bad stuff.

Class tips

Druid

Hunter

Mage

Paladin

Priest

Rogue

Pokey Pokeky. Stick him! Get him! HUH! GETSOME! Be ready to move and POKEY POKEY.

Shaman

Warlock

Warrior

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